Current Project
The action RPG Drova takes you to a rough and dynamically changing world about Boon and Bane of the essence, in which an innovative combat-system as well as a deep story awaits you. Discover wondrous places, fight terrifying enemies and learn what lies in disorder in this world.

Which side will you support, whom swear your loyality, which objectives will you pursue? Who knows where your path will take you. Destiny lies in your hands!
Try our prototype available on
Try our prototype available on
Current Project
The action RPG Drova takes you to a rough and dynamically changing world about Boon and Bane of the essence, in which an innovative combat-system as well as a deep story awaits you. Discover wondrous places, fight terrifying enemies and learn what lies in disorder in this world.

Which side will you support, whom swear your loyality, which objectives will you pursue? Who knows where your path will take you. Destiny lies in your hands!
Try our prototypeb available on
News
News
Release Prototype
   08.04.2020
We released a prototype-demo from “Drova - Forsaken Kin”. This demo is a spinoff of our actual game, so we can test the first mechanics and game design ideas. We are publishing it to get feedback and enhance the player experience. We would appreciate your feedback so that we can take it into further development.
Announcement Vision Demo
   15.04.2020
We have decided to release another prototype this summer. This time the focus will not be on the combat system, but on the dialogues, quests and level design. It will will have a playtime of 1h
Social Media
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Milestones
Milestones
Refactoring and Features
   21.04.20 - 24.05.20
  1. We have refactored the old codebase
  2. Planned our new Milestones
  3. Implemented new features
  4. Designed the lore for the next version
Features
   25.05.20 - 15.06.20
  1. Daily routines for AI
  2. Some automatic systems for our QA
  3. Design quests, dialogues and npcs
Content
   29.06.20 - 26.07.20
  1. Import graphic assets into Unity
  2. Create all objects/scenes/npcs/weapons in Unity
  3. Design quests, dialogues and npcs
Polishing
   TBA
  1. Testing all our stuff
  2. Adjust values of our weapons/consumables
  3. Polishing the level design
...
Kai
Code, Shader,
Game Design
Without context, without me!
...
Christian
Project Management, Code, Game Design
Main branch is mine!
...
Johannes
Code, Music,
Community/QA
Let's get started!
...
Julian
Pixel-Art,
Game Design
Just one pixel makes a difference!
Team
Kai
Code, Shader,
Game Design
Without context, without me!
Christian
Project Management, Code, Game Design
Main branch is mine!
Johannes
Code, Music,
Community/QA
Let's get started!
Julian
Pixel-Art,
Game Design
Just one pixel makes a difference!


Don't forget // Drova Coming 2022